I’ve run hundreds of studies researching the word-of-mouth. In all these studies (I am not exaggerating) one of the two top places of customer disappointment belongs to overpromising. Why is it increasingly more and more important not to overpromise? What is the alternative to overpromising? — “After seeing your newest …
Read more »Rants, Rage and Recovery Yes, Google’s spam detection algorithm isn’t perfect, and it will never be perfect. The Penguin algorithm initially rolled out on April 24, 2012. The goal of Penguin is to reduce the trust that Google has in sites that have cheated by creating unnatural backlinks in order …
Read more »There appears to be two competing approaches in designing design systems. I’m going to call these approaches intentional design systems and emergent design systems to create a clear distinction between both. An intentional design system This appears to be the default methodology in design circles. The flavour and framework may …
Read more »Login is possibly the most boring afterthought of any design project and it’s possible that you won’t read past this sentence as a result. Still with me? Good. Login is easy and has nothing to do with the amazing product you’re designing. And after designing dozens of other screens over …
Read more »How to kill arguments and force smarter thinking One idea is a bad idea Lots of times, someone will tell you they’ve got an idea and they can’t wait to start on it. But sometimes that idea sounds stupendously bad. If you just start poking holes in their idea then …
Read more »The Tried and True Laws of UX [Infographic] Remember when your mother warned you not to run down the stairs because you could fall and hurt yourself? Or when you held your palm over a candle’s flame and started feeling the burn? The “laws of UX” are similar — they …
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